Hover Junkers is a multiplayer-only first-person shooter. Nothing usual in the realm of conventional gaming, sure, but it makes for one of the best VR games with a headset donned. You move around the limited space of a hover junker – think Mad Max with flying boats – shoot at enemies aboard other junkers, and duck behind cover in an endless battle for resources set against a water-sapped, post-apocalyptic world.
The action is more akin to that of a rail shooter such as Time Crisis rather than the disorienting likes of Call of Duty or Titanfall, which is a blessing given how prevalent motion sickness still is even in the best VR games. Hover Junkers’ gameplay relies on its simplistic gameplay and tactility, all rendered in a light and cartoony art style reminiscent of Timesplitters and Team Fortress 2; beloved multiplayer games that it has no doubt been inspired by.
Superhot shot to indie fame on the back of a simple, but ingenious premise: time only moves when you do. Feeling overwhelmed? Stay motionless, and the ravages of time are frozen for as long as you need to catch your breath. A barrage of bullets might be ready to tear into you, but you can see them coming and plan your escape. Essentially it is gaming’s answer to the Matrix. Wannabe Neos rejoice, then: Superhot VR takes that effortless cool you felt in the original game and takes it to a new level. Dodging bullets and attacks physically rather than with a keyboard or analog stick really increases the immersion, reinventing a simple mechanic into one of the best VR games around.
KEEP TALKING AND NOBODY EXPLODES
Unlike many of the best VR games out there, Keep Talking And Nobody Explodes is a chaotic co-op game: one player is the bomb defuser, able to view and interact with an explosive device via a VR headset. Meanwhile, the other players are defusal ‘experts’ with a physical manual (printed out or available as a webpage) to hand, which they must use to advise the defuser.
VR is the perfect platform for this concept. Successfully defusing a bomb within the time limit, navigating the many modules filled with coloured wires, logic puzzles, and Simon Says games is extremely satisfying when playing with friends. If you can stifle the urge to high-five your defusal buddy after a successful round, you are incapable of joy.