Technology has come a long way and has made almost everything easy we even have virtual reality for movies. The latest innovation after the internet is said to be virtual reality. Now what is virtual reality and how is it changing everything we know around us? Virtual reality or VR is the use of state of the art technology to make a virtual environment and place the user directly within that environment. Think of it as riding a roller coaster from your living room and experiencing the same thrill and joy. This concept sounds cool and intriguing, but how can one achieve this phenomenon?
The most popular equipment in virtual reality is the VR Goggles. These goggles are just like ordinary glasses but thicker and have the capability of being connected to multiple devices like personal computers, gaming consoles, and even cellphones. Once worn, they create a 3D environment in the glasses and make you literally walk or even play within that environment. Many companies like Samsung introduced these goggles within the market and have revolutionized the VR experience as we know it. This is what allows virtual reality for movies to function.
Samsung Gear VR
These goggles have revolutionized almost each and every field. From the military to the police, all use virtual reality for training and performing tests. The air force uses VR to help train pilots and put them in real-life scenarios which saves them billions of dollars and gets the job done with efficiency. The same is done by the army, they use VR to put soldiers in conditions like tough terrain, all through virtual reality. The most fascinating and progressive thing is that a common man can even learn to drive using VR. Long have those days gone where one would have to enroll in an institution and pay a handsome fee to learn driving, now anyone can learn with the help of VR technology and platforms.
But the majority of people love VR for its compatibility with movies. Yes! Even Hollywood has embraced virtual reality and has started producing films that are compatible with it. Now the question arises, is virtual reality for movies? Is the experience better than watching a movie in a cinema?
Virtual Reality for Movies:
Movies have been the main source of entertainment for decades and are enjoyed by every age group. It was very wise of the film industry to adopt virtual reality and further enhance the entertainment with its help. With this decision, not only did the sales of VR films skyrocketed but the sales of VR equipment skyrocketed as well. To get a better idea of how a VR film would feel like, think of it as you are wearing these goggles and watching let’s say the Fast and the Furious on it. You are watching a part where the car driven by Dominic Toretto is coming straight your way, you will see the car come straight to your face and pass by you just like in real life. How cool is that? No cinema can mimic this experience without the help of VR.
Many famous directors have shared their input and opinion about virtual reality for movies. Steven Spielberg, a famous name in Hollywood has been reported to be working on a film inspired by a game and that film will be released with a VR supported version as well. Spielberg is considered as a pioneer in the film industry and if he has started work on virtual reality than it is safe to say that almost every director will soon adopt this strategy as well. After the cinema, the next big thing for films and film enthusiasts is the film festival. Even film festivals have now introduced virtual reality booths to help people understand how effective and dynamic things become if an individuals is watching a film with virtual reality.
Virtual Reality in Films
It is a common practice nowadays for students to be given movies or short clips to watch and observe as a part of their curriculum imagine how much more focus students will use when using virtual reality for movies and study material. Especially in fields like space study and exploration where it takes billions of dollars to just take one man to space, VR has made it easy for students to explore space like never before and that too without leaving the earth’s surface.
Virtual Reality in other fields:
With the motivation and response from the film industry, the gaming industry has also shown interest in virtual reality and almost all game developers have are starting to introduce a VR version of their game. The gaming world was already fun-packed and thrilling, the only thing missing in it was a virtual environment. Gaming was limited to on-screen games and devices like joysticks and keyboards. VR technology paved a new way for gaming enthusiasts, and their screen limited reality was now a fully virtual one in which gamers could interact in 3D with the game.
With almost every field accepting VR technology and developing strategies accordingly, the demand for VR equipment has also increased. Companies like Samsung and Sony were known to be one of the top manufacturers for the development of VR gear and equipment. Since a huge increase in demand, many other companies have jumped in and have started production for such equipment at low costs, which means that this tech is now available to every common man just like the internet. So as you can see virtual reality for movies will get better and better as there are so many uses for virtual reality,
Virtual Reality in films and the work behind it:
With all the positive response and feedback, it is for sure that virtual reality is the next big thing and cannot be ignored. The film industry has no option but to accept this and work with it. But the challenge arises in making VR films. They require an immense amount of computational power and often adding VR features to a film can take too much time. This is why many directors choose to release a VR version of their film after one or two months of the cinematic simple version. Making movies takes time and virtual reality features can only be applied to the film once the whole film is made. That is why to save resources and man-power, some directors choose to release VR versions of their films a bit late.
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